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some of y'all remember I was playing with 3D
my next step was going to be render-to-texture effects (for multi-pass shaders)
but it does this now and I can't figure out why
(blur is from motion; not the bug)

disabling the depth test does fix it but then the depth test is disabled
which isn't great

@quarky weeeeird, almost looks like vram corruption??? but it's not

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Feather City

Beep~